- published: 22 Jul 2016
- views: 3519
Let's make a VR game for HTC Vive! You need no coding skills in this series of tutorials. Get your basic PlayMaker set up here: https://youtu.be/wNFDKeZtc8c ...your PlayMaker guru status here: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php ...Steam VR tools for Playmaker here: https://www.assetstore.unity3d.com/en/#!/content/60854 ...and you are ready to kick some serious VR developing bottoms! Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
Here is a quick tutorial on how to hook up VRTK with Playmaker. I'm just scratching the surface here, but hopefully this will get you started. Here is the link to the VRTK KickStarter campaign: https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond Cheers!
Text is tricky in VR. Gui Text won't work, and 3D text initially looks rubbish. With a few steps you can make it look awesome, AND make it render correctly behind other objects in your scene. So, check out this video, and become a 3D text sage in Unity 3D! Here is the link to the website, with the written instructions: http://wiki.unity3d.com/index.php?title=3DText Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios Have fun!
It's the year of VR! Josh Naylor (Unity Technologies) builds in editor a VR experience and talks through different ways we can interact and view information in the Virtual World. Help us caption & translate this video! http://amara.org/v/V6Z2/
Full immersive VR experience with Xsens, Manus VR and The Virtual Dutch Men. Prepare to go full immersive with the VR experience presented by Xsens, Manus VR and The Virtual Dutch Men. Taking it to the next level in virtual reality. Until now, most experiences are just 'floating' cameras in a virtual space. Three Dutch technology companies combined their strengths and came up with a full immersive VR experience showing the next level in immersive gaming. Stefan Beuker (Xsens) shows how to combine full-body motion capture by Xsens, hand capture by Manus VR and an interactive VR scene by The Virtual Dutch Men. Help us caption & translate this video! http://amara.org/v/V6Z7/
Wow, this is something you really need to try guys, check out my Penumbra Overture VR Gameplay on the HTC Vive with full motion controller tracking, roomscale and 3D! Penumbra Overture is a fantastic survival horror game released many years ago, but recently it got a full VR-mod thanks to a coder on Github. Penumbra is a scary Penumbra Overture VR MOD lets ju play the game in Virtual Reality on HTC Vive, with perfect stereoscopic 3D, full Vive motion controller tracking and roomscale. Penumbra Overture VR is probably the biggest survival horror game out and available in Virtual Reality so far - and its a full game with great storyline and many hours of gameplay! Graphics are great, gameplay is immersive and this survival horror game is scary as hell! Huge thanks to the coder for giving...
Part 4 for making a VR game for HTC Vive! Time to shoot things! So, we'll have to learn the basics about Raycasting. Along the way we'll also get the Playmaker Ecosystem up and running. We will control Line Renderer with an action, AND, to make this even more crazy, we'll tint the unity editor red! Let's get this thing done! Cheers! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
Create a VR space without ANY coding knowledge! We start from a clean Macbook and got into VR space in two minutes! ThreeJS: https://metajs.org https://github.com/cheesyeyes/meta Three-Kit: https://github.com/cheesyeyes/meta-kit
Mathieu Muller and Olly Nicholson (Unity Technologies) on how to get your scene running in VR platforms with a decent framerate, whilst retaining visual fidelity. Help us caption & translate this video! http://amara.org/v/V6Z1/
Purchase at the Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/64218 For Tutorials and Documentation: http://www.edwonstudio.com/vr-gesture VR Infinite Gesture is a plugin for developing VR games in the Unity Game Engine. Compatable With: - HTC Vive with controllers. - Oculus Rift with Touch controllers. Watch the Getting Started tutorial video here: https://youtu.be/NfHi7ZnA8EE Use the included VR user interface to Record, Edit, and Train your gestures into the Neural Network. After you've trained it, it can detect your gestures. We've included Playmaker extensions so you can create a VR gesture tracking game without code! For you programmers, we broadcast C# events at the beginning and end of a gesture being tracked.
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the details and inner workings of our latest VRWorks feature, Lens Matched Shading, along with the latest VRWorks integrations into Unreal Engine and Unity. Dave Weinstein, Director of Professional Virtual Reality Subscribe to our newsletter: http://eepurl.com/RJyLz Follow us on Twitter: https://twitter.com/vrlosangeles Like us on Facebook: http://facebook.com/virtualrealityla Follow us on Instagram: https://www.instagram...
Developing room-scale VR games Zach Barth (Valve) Developing games for VR presents many opportunities, but also many challenges. In this talk we'll explore some of the common problems encountered when designing and developing VR games and look at solutions developed by Valve and other game studios. Topics covered include the exciting game design possibilities of room-scale VR and using SteamVR to write hardware-agnostic games. Zach Barth (Valve) Zach is a game designer and programmer at Valve, currently working on SteamVR. Prior to joining Valve, Zach was the creative director at the independent game studio Zachtronics, where he worked on SpaceChem, Infinifactory, and TIS-100. valvesoftware.com
If you do not know about coding at all, but you re excited about VR watch this video. We're setting everything up on a clean windows installation and create a basic VR space using MetaJS. MetaJS: https://metajs.org https://github.com/cheesyeyes/meta
Part 2 for making a VR game for HTC Vive! Time to destroy some nasty evil cubes sent to ravage our peaceful corner of the universe. This time we will dive deeper into controlling game events with the Vive controllers and the "Steam VR tools for Playmaker". You need no coding skills in this series of tutorials. Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
So you got your HTC Vive, and you want to develop the most amazing VR experience ever. Not to worry, getting started is real easy. Check out this video, and you'll be walking around in your VR environment in no time. Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios Have fun!
PlayMaker is the ESSENTIAL tool for us Non-Coders. In this tutorial you'll get small tips on how to get started with becoming a PlayMaker Guru. PlayMaker Website: http://hutonggames.com/ PlayMaker at Asset Store: https://www.assetstore.unity3d.com/en/#!/content/368 PlayMaker Tutorials: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php Have Fun! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
From the mediaX Conference “The Experience of Immersion”, Jay Borenstein a teacher in the Department of Computer Science at Stanford University asks the questions; What is the growth trajectory for VR? What are the many opportunities and challenges in this field? And in that environment, how can people get involved as content creators?
Part 3 for making a VR game for HTC Vive! GAME OVER! Now we need to increase even further the difficulty level in the game. We need STRESS! So, we will build a timer, and an unforgiving mechanism that determines whether we win or lose in the game. You need no coding skills in this series of tutorials. Go crazy! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
Learn how to use Raycasts in Unity3D. You will learn how to use Raycast, RaycastAll, and DrawLine. Subscribe today! http://www.youtube.com/channel/UCkUIs-k38aDaImZq2Fgsyjw?sub_confirmation=1 Follow us on twitter: https://twitter.com/RenaissanceCode
Hey everyone! In this video I show you a three day prototype I developed to learn shooting mechanics in VR. Patreon: https://www.patreon.com/matthewpalaje Music: https://opengameart.org/content/enchanted-tiki-86 Social media: My Blog: https://www.matthewpalaje.com/development-blog/ Twitter: https://twitter.com/Matthew_Palaje Instagram: https://www.instagram.com/matthewpalaje/ My Android game: https://play.google.com/store/apps/details?id=com.MatthewPalaje.Unknown&hl=en Website: http://matthewpalaje.com/
A special Christmas tutorial, where we learn to pick up, and throw things in Virtual Reality using PlayMaker. And yes, not a single line of code. Time to save Christmas! Visit our website: http://pengustudios.com Hook up to Twitter: https://twitter.com/PenguStudios
The dawn of Virtual Reality (VR) and Augmented Reality (AR) is glowing brighter than ever. With a groundbreaking number of VR/AR exhibitors at the Consumer Electronics Show 2017, we’re seeing VR/AR cameras and displays on everything from smartphones, to cars, to drones. Though gaming is often the first thing that comes to mind at the mention of these, the truth is that VR and AR have a huge opportunity to impact the way we work and create. Join our Safers for a coffee as they talk about what VR and AR mean for those of us in geospatial.